There was a post on reddit about moderating the player vs. player randomness when rolling ability scores. There was some sentiment that if you want players to be evenly matched, don’t roll; only roll if you’re okay with some players having better abilities.

I initially agreed with that assessment, and posted some stats about the expected variability. But then I realized that it is valid to want different levels of variability, so I went through my list of ways to roll abilities, and did some simulations to try and find a range of possibilities with different variability between players. Continue reading “Player vs. Player Variability When Rolling Abilities”

This is an outline of my idea for a campaign based on some ideas I got from Matthew Colville. The basic idea is that you want to allow the players to play the fantasy they want, and since you are putting in a lot of the work as a DM, you want to put in your ideas as well. To do that, you let the player’s help build the world by building their characters.

You start with a port city on an inland sea, like the Mediterranean. This allows for a lot of different cultures to be interacting with each other. This is called Shareport, or something similar. This will be the PCs home base to start with. Continue reading “Shareport Campaign”

I saw some Reddit posts recently about rolling ability scores, or not rolling ability scores. I thought up a couple ideas, and started thinking about possibilities, and then went down the al-miraj hole of internet research. Listed below are the ability generating variants that I found. I broke them apart into individual pieces that can be mixed an matched. I tried to identify numbers that you could vary to fit your tastes, which I typically called N, with values people stated they were using in parentheses. Continue reading “Rolling Abilities in Dungeons & Dragons”