There was a post on reddit about moderating the player vs. player randomness when rolling ability scores. There was some sentiment that if you want players to be evenly matched, don’t roll; only roll if you’re okay with some players having better abilities.

I initially agreed with that assessment, and posted some stats about the expected variability. But then I realized that it is valid to want different levels of variability, so I went through my list of ways to roll abilities, and did some simulations to try and find a range of possibilities with different variability between players. Continue reading “Player vs. Player Variability When Rolling Abilities”

So I’ve always wanted to make a 20 level random dungeon, ever since I was in middle school with the random dungeon tables in the AD&D DMG. Well, now that I’m retired I have some time on my hands, so I did just that. This is exactly the sort of silly, stupid shit I intended to do in my retirement. However, I used the tables in the 5E DMG. Continue reading “Random Dungeon”

I saw some Reddit posts recently about rolling ability scores, or not rolling ability scores. I thought up a couple ideas, and started thinking about possibilities, and then went down the al-miraj hole of internet research. Listed below are the ability generating variants that I found. I broke them apart into individual pieces that can be mixed an matched. I tried to identify numbers that you could vary to fit your tastes, which I typically called N, with values people stated they were using in parentheses. Continue reading “Rolling Abilities in Dungeons & Dragons”