Two Card Guts (#344)

Also known as: Bullets.

Cards2
Players25
Betting Rounds100
Max Cards Seen2
Wilds0
SourcePublic Domain

Tags: guts

Rules:

  1. Deal two cards down to each player.
  2. Declare in/out one at a time, starting with the player to the left of the dealer.
  3. Showdown, high hand wins.
  4. Anyone who went in and lost must match the pot. If no one went in or someone had to match the pot, redeal for all.

Parent: Three Card Guts (#6)

Children:

Chaos II (#766) 2-25-100-2-0 guts
Fierce (#767) 2-25-100-2-0 guts
Nuclear Guts (#768) 2-25-100-2-0 guts, qualifier, table
Progressive Guts (#769) 202-98-100-202-0 guts
Sixty Nine II (#770) 2-25-100-2-0 guts, qualifier, table
Tennesee Guts (#771) 1-52-100-1-0 guts
Two Card Guts II (#772) 2-26-100-2-0 guts
Two Card Guts III (#773) 2-25-100-2-0 guts, qualifier, table
Two to Five (#774) 5-10-100-5-0 guts

Guts High/Low (#761)

Cards0
Players7
Betting Rounds100
Max Cards Seen7
Wilds0
SourceTwo Plus Two Forums

Tags: guts

Rules:

  1. Ante twice, into a high pot and a low pot.
  2. Deal four cards down to each player.
  3. Each player in turn declares high/low/out. If two players declare the same way, compare hands and loser pays winner the pot. If only one person declares in a direction, they win that pot.
  4. Everyone must reante to each remaining pot.
  5. Deal one card down to each player.
  6. Each player in turn declares high/low/out. If two players declare the same way, compare hands and loser pays winner the pot. If only one person declares in a direction, they win that pot.
  7. Everyone must reante to each remaining pot.
  8. Deal one card down to each player.
  9. Each player in turn declares high/low/out. If two players declare the same way, compare hands and loser pays winner the pot. If only one person declares in a direction, they win that pot.
  10. Everyone must reante to each remaining pot.
  11. Deal one card down to each player.
  12. Each player in turn declares high/low/out. If two players declare the same way, compare hands and loser pays winner the pot. If only one person declares in a direction, they win that pot.
  13. Everyone must reante to both pots.
  14. Reshuffle all of the cards into the deck.
  15. Repeat the last thirteen actions until both pots are empty.

Parent: Three Five Seven (#342)

Napalm (#762)

Also known as: Whipsaw.

Cards0
Players7
Betting Rounds100
Max Cards Seen7
Wilds0
SourceJohn McLeod

Tags: guts, lowball

Rules:

  1. Deal two cards down to each player.
  2. Declare in/out one at a time, starting with the player to the left of the dealer. No passing is allowed.
  3. The players still in show each other their hands, high hand wins. There is no payout in the case of a tie.
  4. Any one who went in and lost pays the winner the pot. Players keep their hands.
  5. Everyone must reante.
  6. Deal three cards face down to each player.
  7. Declare in/out one at a time, starting with the player to the left of the dealer. No passing is allowed.
  8. The players still in show each other their hands, low hand wins. There is no payout in the case of a tie.
  9. Any one who went in and lost pays the winner the pot. Players keep their hands.
  10. Everyone must reante.
  11. Deal two cards down to each player.
  12. Declare in/out one at a time, starting with the player to the left of the dealer. No passing is allowed.
  13. The players still in show each other their hands, high hand wins. There is no payout in the case of a tie.
  14. All players discard their hands and the deck is reshuffled.
  15. Repeat the last twelve actions until someone wins three times. They take the pot.

Parent: Three Five Seven (#342)

Children:

Roller Coaster (#1005) 5-10-100-5-0 guts, high-low

Chaos II (#766)

Cards2
Players25
Betting Rounds100
Max Cards Seen2
Wilds0
SourceTwo Plus Two Forums

Tags: guts

Rules:

  1. Deal two cards down to each player.
  2. Declare in/out one at a time, starting with the player to the left of the dealer.
  3. Showdown, high hand wins.
  4. Standard two card poker hands, but a straight beats a pair beats a flush.
  5. Anyone who went in and lost must match the pot. If no one went in or someone had to match the pot, redeal for all.

Parent: Two Card Guts (#344)

Fierce (#767)

Cards2
Players25
Betting Rounds100
Max Cards Seen2
Wilds0
SourceInvented Poker Variations

Tags: guts

Rules:

  1. Deal one card down to each player.
  2. Declare in/out one at a time, starting with the player to the left of the dealer.
  3. Deal one card up to each player.
  4. Showdown, high hand wins.
  5. Anyone who went in and lost must match the pot. If no one went in or someone had to match the pot, redeal for all.

Parent: Two Card Guts (#344)

Children:

Fierce Howdy Doody (#1006) 2-25-100-2-8 guts, wilds
Joker Fierce (#1007) 2-25-0-2-2 guts

Nuclear Guts (#768)

Cards2
Players25
Betting Rounds100
Max Cards Seen2
Wilds0
SourceXaos Dog

Tags: guts, qualifier, table

Rules:

  1. Deal two cards down to each player.
  2. Deal two cards face down to the table.
  3. Declare in/out one at a time, starting with the player to the left of the dealer.
  4. If no one goes in, the player with the highest hand must match the pot.
  5. Showdown, high hand wins.
  6. You must beat the table hand to win.
  7. Anyone who went in and lost must match the pot. If no one went in or someone had to match the pot, redeal for all.

Parent: Two Card Guts (#344)

Sixty Nine II (#770)

Also known as: 69 II.

Cards2
Players25
Betting Rounds100
Max Cards Seen2
Wilds0
SourceGraham's Card Club

Tags: guts, qualifier, table

Rules:

  1. Deal two cards down to each player.
  2. Deal two cards face down to the table.
  3. Declare in/out one at a time, starting with the player to the left of the dealer.
  4. The highest showing high hand and the lowest showing low hand split the pot.
  5. Standard poker hands, but a hand with a six and a nine beats any hand without a six and a nine.
  6. You must beat the table hand to win.
  7. Everyone who went in and lost matches the pot, double if they lost to a player and the kitty. Readeal unless someone has won the pot three times.

Parent: Two Card Guts (#344)

Tennesee Guts (#771)

Cards1
Players52
Betting Rounds100
Max Cards Seen1
Wilds0
SourcePoker News

Tags: guts

Rules:

  1. Deal one card down to each player.
  2. Declare in/out simultaneously.
  3. High hand gets a leg, but the pot stays.
  4. The highest card wins. Ties are broken by suits, spades are best, then hearts, diamonds, and clubs.
  5. Anyone who went in and lost must match the pot. If no one went in or someone had to match the pot, redeal for all.
  6. The first person to get three legs wins the pot.

Parent: Two Card Guts (#344)

Children:

Arkansas Guts (#1008) 1-52-100-1-0 guts, lowball
Fuck Your Neighbor (#1009) 1-52-100-1-0 guts, fee-fold

Two Card Guts II (#772)

Cards2
Players26
Betting Rounds100
Max Cards Seen2
Wilds0
SourceTwo Plus Two Forums

Tags: guts

Rules:

  1. Deal two cards down to each player.
  2. Declare in/out one at a time, starting with the player to the left of the dealer.
  3. Showdown, high hand wins.
  4. Two card hands, but straights to the eight or higher beat a pair.
  5. Anyone who went in and lost must match the pot. If no one went in or someone had to match the pot, redeal for all.

Parent: Two Card Guts (#344)

Two Card Guts III (#773)

Cards2
Players25
Betting Rounds100
Max Cards Seen2
Wilds0
SourceTwo Plus Two Forums

Tags: guts, qualifier, table

Rules:

  1. Deal two cards down to each player.
  2. Deal two cards face down to the table.
  3. Declare in/out one at a time, starting with the player to the left of the dealer.
  4. Showdown, high hand wins.
  5. You must beat the table hand to win.
  6. Everyone who went in and lost matches the pot, double if they lost to a pair, triple for pair of aces. If no one went in, or anyone had to match the pot, redeal for all.

Parent: Two Card Guts (#344)

Pass Guts (#783)

Cards2
Players26
Betting Rounds100
Max Cards Seen52
Wilds0
SourceXaos Dog

Tags: guts

Rules:

  1. Deal two cards down to each player.
  2. Declare in/out one at a time, starting with the player to the left of the dealer.
  3. If no one declared in, each player passes one card to their left.
  4. Repeat the last two actions until someone declares in.
  5. Showdown, high hand wins.
  6. Anyone who went in and lost must match the pot. If no one went in or someone had to match the pot, redeal for all.

Parent: Pass Your Guts (#369)

Fierce Howdy Doody (#1006)

Cards2
Players25
Betting Rounds100
Max Cards Seen2
Wilds8
SourceInvented Poker Variations

Tags: guts, wilds

Rules:

  1. Deal one card down to each player.
  2. Declare in/out one at a time, starting with the player to the left of the dealer.
  3. Deal one card up to each player.
  4. Showdown, high hand wins.
  5. Anyone who went in and lost must match the pot. If no one went in or someone had to match the pot, redeal for all.
  6. Threes are wild in high hands.
  7. Kings are wild in low hands.

Parent: Fierce (#767)

Joker Fierce (#1007)

Cards2
Players25
Betting Rounds0
Max Cards Seen2
Wilds2
SourceInvented Poker Variations

Tags: guts

Rules:

  1. Use a normal 52 card deck with two jokers added.
  2. Use a normal 52 card deck with two jokers added.
  3. Declare in/out one at a time, starting with the player to the left of the dealer.
  4. Deal one card up to each player.
  5. Showdown, high hand wins.
  6. Any hand with two or more wilds loses to any hand with one or fewer wilds.
  7. Anyone who went in and lost must match the pot. If no one went in or someone had to match the pot, redeal for all.

Parent: Fierce (#767)

Arkansas Guts (#1008)

Cards1
Players52
Betting Rounds100
Max Cards Seen1
Wilds0
SourcePoker News

Tags: guts, lowball

Rules:

  1. Deal one card down to each player.
  2. Declare in/out simultaneously.
  3. Showdown. The lowest hand gets a leg.
  4. The highest card wins. Ties are broken by suits, spades are best, then hearts, diamonds, and clubs.
  5. Anyone who went in and lost must match the pot. Redeal for all until the pot is won.
  6. The first person to get three legs wins the pot.

Parent: Tennesee Guts (#771)

Fuck Your Neighbor (#1009)

Also known as: Pass the Trash II.

Cards1
Players52
Betting Rounds100
Max Cards Seen1
Wilds0
SourceTwo Plus Two Forums

Tags: guts, fee-fold

Rules:

  1. Deal one card down to each player.
  2. Each player in turn may trade their card with the next player. If the next player has a king, they may flip it face up to negate the trade. The dealer cannot trade, but may draw a card if they want.
  3. The player with the lowest card (aces are low only) must pay max bet to the pot. If you pay three times you are out of the game.
  4. Reshuffle all of the cards into the deck.
  5. Repeat the last three actions, rotating the dealer, until only one player is left.

Parent: Tennesee Guts (#771)